AI Insights · Timothy · January 2022
Top 5 Cannabis Games on Android in New Zealand Q4 2021
Explore the performance of the top 5 cannabis-themed games on Android in New Zealand during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 showcased interesting trends for the top 5 cannabis-themed games on the Android platform in New Zealand. Here’s a detailed look at their performance, based on data from Sensor Tower.
Bud Farm: Idle Tycoon from LDRLY Games saw a fluctuating trend in weekly revenue, starting with approximately $862 and peaking at $944 by the end of December. Weekly downloads experienced a decline early in the quarter, hitting a low of 70 in late November, but bounced back to 185 by the end of December. Active users showed a similar pattern, decreasing from 420 to 200 by early December, but recovering to 344 by the end of the quarter.
Hempire - Plant Growing Game by LBC Studios Inc. maintained a steady revenue stream, with notable peaks at $410 in early November and $355 in mid-December. Downloads were particularly strong in late October, reaching 378, and saw another high of 322 in the last week of December. Active users followed a consistent upward trend, starting at 527 and reaching a peak of 816 in early November, before ending the quarter at 753.
Cheech and Chong Bud Farm, also from LDRLY Games, experienced a steady decline in revenue from $469 at the start of the quarter to $164 by the end of December. Downloads remained relatively low throughout the quarter, ranging from 7 to 52. Active users hovered around the 200-277 range, ending the quarter at 248.
Weed Inc: Idle Tycoon published by Metamoki, showed stable revenue, peaking at $201 in mid-October and ending the quarter at $112. Downloads saw a high of 385 in late October and fluctuated before ending at 149 in the last week of December. Active users were highest in late October at 730, dropping to 278 by mid-December but slightly recovering to 354 by the end of the quarter.
Weed Firm 2: Bud Farm Tycoon from Koolbros had more modest figures, with revenue peaking at $66 in late October and maintaining around $27-$44 towards the end of the quarter. Downloads were stable, ranging from 23 to 47, ending at 42 in the last week of December. Active users stayed consistent, fluctuating between 75 and 116, concluding the quarter at 97.
For more detailed insights and data, visit Sensor Tower.